So this guide will show you how to do that, at some point in the future I might try and replicate this guide in some form off mod, but I've been having problems getting that to work. The last few day I've been playing about with adding new worlds to the game, so far I can duplicate a world in the save game. To what I can see and the number of tests I did on trying to fix some of the small issues is that the World ID can't be changed inside the zone field so that's why we get duplicate worlds not true standalone worlds, I did try a work around for the worlds sharing the same graphics for the current neighbors which involved using the instance inside the world object data for the given lot, this test failed, so to cut a long story short, this is a great way of increasing the number of worlds but it comes at small cost, which is what zerbu pointed out. I will say that I've been using multi duplicate worlds in my current save for the last month, so far one crashed game, I've not encountered any serous problems other than the problem Zerbu pointed out, in is mod. ![]() I actual recommend that you use the above mod to complete the process far faster, I will leave this guide here for reference. It looks like Zerbu made a fantastic mod that takes all the hard work out of on trying to get this to work, you can find this mod here:.
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